Any player is welcome to come and go which makes the random events fun. These random events start right away and if you want to join you have to run over and help. Who knows what you'll find around the corner? It makes it so when you’re adventuring with people combat looks different for people even in the same class. Each weapon’s unique skills have unique animations. When he used a great sword he was like a warrior that charged into combat and hit hard. The war horn summoned birds to attack my enemies and offered a boost to my party. ![]() ![]() When my ranger used his long sword and war horn his melee attacks were agile and condition dealing. By directly relating the attack skills to the weapon it makes combat fun and look great. With so many options in building your character there is a huge variation on how different people are playing the same profession.Ĭombat: Guild Wars 2 made an interesting move and made the first five skills on your skill bar based on the weapons you are using. Then there are traits which encompass both attribute points as well as perks. Every class has some more utility based builds as well as more full damage builds. With numerous skills, elite skills, and weapon skills you can easily define the way your character fights. You can have an entirely different experience making the same profession in a different race with different unique traits.Ĭharacter customization doesn’t stop there. This also makes for great replay ability. Sure there were some quests that I saw lots of people doing, but at the same time I went on quests that I saw no one else doing. Instead of every human going along doing the same things new players get spread out. This character creation does a great job of making each person’s experiences and quests different. Your answers effect how NPCs treat you, your quests, and your skills.Ī sample of the character creation process. Maybe you pick your engineer’s favorite tool or your human’s social class. After choosing your appearance you select your character’s “background.” This is where you’re asked questions based on your race and class. There are tattoo options for the Norn, and hide patterns for the Charr. Each race and profession has unique options that change what they look like. It starts with character creation that allows players to really customize their player’s appearance. The menus and other interface options are simple and easy to use.Ĭharacter Customization: Guild Wars 2 strives to give players a unique experience in a MMO world. The graphics are great if you can run them on high, but they also have the option to make them simple and for your computer to run fast. We’ve seen gameplay from the closed beta a couple months ago. In terms of graphics and interface the game is exactly what we were expecting. It relays the information in a clear way and retains some of that original Guild Wars feel. I think this type of cut-scene works really well. These reminded me of the epic loading screen art in Guild Wars 1. The other cut-scenes that were mostly dialogue were done with the characters standing in front of a piece of concept art that depicted the background. These cut-scenes were short and dramatic, which added greatly to the boss fights. Either a giant Earth Elemental popped out of the ground, or a giant Ice Wurm. The first and less common one was when I was doing a quest and something big happened. There are two types of cut-scenes that I saw during the weekend beta. The scenery drastically changes depending on where you are in the world, unlike the original that had all biomes looking awfully similar. ![]() Walking around the world is exciting and easy on the eyes. On the plus side the natural environments were defiantly improved. It still retains some of its originality, but now it’s harder to distinguish from other MMORPGs. It looks to me like they tailored the graphics closer to WoWs. If you compared the original Kaineng Center or Lion’s Arch and compared it to the cities in Guild Wars 2 you too would have your spirit a little crushed. In the original game there was a certain flare of art that made the environment look beyond this world. But after two coffee filled nights of playing I made up the lost time, and here is what I found.Īppearance: Guild Wars lost some of its uniqueness. It took three and a half hours just to log in because there were so many people trying to pla at once. On Friday Afternoon Guild Wars 2 started its first open beta to people who pre-purchased a copy online.
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